The way they're shaped, the doorway takes up one tile by itself, and needs to be an overhead tile, so that it appears that the player is walking underneath the doorway rather than walking over the top of the graphic. I'm trying to put together bathroom stalls that are one tile wide each. Well, it's about three in the morning here, so I don't really want to have to take the time to make pictures, but I don't want to forget to post anything later (I'm a bit forgetful sometimes), so I'll try to explain my problem better. It's not all of the 'roof' tiles in, but only ones that belong on the top of a wall (as in interior roof edges). The pictures of me just standing at the wall symbolize me not being able to advance, and the pictures of me standing on an otherwise-impassable tile represents the involuntary passage. I've also not changed any settings related to the tilesets since I've started. It's really annoying, seeing as in most cases I will have to put another impassable tile (or event) in between the ground and the 'roof.'Ĭan anyone help me with this? And for additional notes, I thought the problem only occurred in my custom tileset, but when I tested it on a pre-made tileset, the same problem came up. It's like the tile has an automatic ^ directional passage. You can't enter the tile if you're trying to walk on it from the side, or even from the top and you also can't leave the tile by walking off the side/top. For some reason, even if I put an X on the tile in the Tileset tab of the database, that tile can still be walked on if the character is walking upwards.
![rpg maker xp make event unwalkable rpg maker xp make event unwalkable](https://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/screenshot-rpg-maker-xp-06.jpg)
I don't really understand the cause of my problem, but so far it seems to only be with the tiles.